Sunday, April 7, 2019
Video Game Addiction Essay Example for Free
Video Game Addiction EssayIn recent years there has been a great increase of children spending to a fault much clip contend picture show spiriteds rather than spending time reading books or school related curricular activities. As a result, because children be being introduced to image games at such a young age, they ar becoming addicted, resulting in poor academic performance and also affecting their social skills. Video game addiction has been categorized ad an addiction since its similar to other addictive behaviors, demonstrating that it can ratiocination for years and not solely a symptom of comorbid disorders. Electronic gaming has exploded in popularity and for whatsoever children has become their primary recreational activity (Olsen, et al. , 2007). As new technology and new video consoles are released, both children and adults are attracted and end up buying these new consoles. Tech savvy adults like to micturate the latest technology which leads to the purcha se of the products and their children are exposed which leads to an addiction. Studies have shown that, (Weinstein 2010) in different countries have apply different scales to assess prevalence of computer game addiction.There have been a whole forces of case studies in the medical literature reporting some of the adverse effects of playing video games (21, 22). These have included auditory hallucinations (23), enuresis (24), encoprisis (25), wrist pang (26), neck pain (27), elbow pain (27), tenosynovitis- also called nintendinitis (2831), hand-arm vibration syn- drome (32), repetitive strain injuries (33), and peripheral neuropathy (34) (Weinstein 2010)Video game addiction has been categorized as (Douglas, et al. , 2011) pathologic video game use, commonly called video game addiction.It is considered pathological because of its similarities to gambling addiction, since its begins as entertainment, exclusively then progresses to an addiction. Players lose sense of time and contr ol and find playing fun and rewarding, but then becomes dysfunctional because it affects the childs social growth and their school curricular activities as thoroughly as outdoor interest. Users may play compulsively, isolating themselves from other forms of social contact, and focus almost just on in-game achievements rather than broader life events (Weinstein 2010).Parents and families are also affected because they find themselves dealing with the childs addiction that it makes it difficult to monitor the children 24/7. in time there are major concerns among parents and Doctors that spending too much time playing video games may eventually put a stress on the childs social engagement other peers and rather prefer isolation to continue playing these videos games. Others suggest that consumer should be informed about the potential addiction risks that can be attributed to playing video games (Van Rooij, et al. , 2009).Warning messages about overuse of video games risks have never appeared before such as those found on waste products such as bicycles, swings, soccer balls, and guitars, making these specific warning messages very atypical and unusual (Van Rooij, et al. , 2009). However now there are Centers that can be found in different countries including the US that narrow in these types of addiction to assist the children and their families overcome this pathological addiction. According to findings that aft(prenominal) children were treated at this Centers and after treatment the gaming hours did reduce a fair amount, with significant progress.
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